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PB's AIM question

Posted: Wed Jan 03, 2007 12:19 am
by 2005
To answer your question, the first PS2 mod chips were out before the unit even hit the states.

These Japanese chips (which only worked in JAP models) were very simplistic and only allowed booting of CD-R backups (DVD PS2 games weren't even out yet).

True chips that allowed you to do pretty much anything you theoretically could do (such as the DMS4 I had for my PS2 and the xecuter you have for your Xbox) really didnt surface until about late 02 early 03 a good 2-3 years into the consoles life.

Not sure about the xbox, but it was easier to do this type of stuff for.

If your asking and figuring on basing this information on when you'll see 360/Wii/PS3 chips then its probably a bad call. Chips arn't likely to happen for any of those systems, although software mods are already done on the 360 and a underground release group has a ISO loader that loads PS3 games but wont update until they get better games out there on the current PS3 $DK libraries.

One of the people involved in that group either has or has access to a PS3 SDK unit and thats invaluable for doing things like this. Basically the machine is good for finding weakneses and holes in the systems security.

Posted: Wed Jan 03, 2007 12:48 am
by palmboy5
:[ no XBMC for 360?

Posted: Thu Jan 04, 2007 12:34 am
by 2005
I wouldn't say no XBMC for 360...

The 360 has been compromised with consumer flashed firmwares. AFAIK no home brew yet, but if anything I think you'd see XBMC for the 360.

Posted: Thu Jan 04, 2007 1:47 am
by palmboy5
I asked about it on xbox scene and got laughed at, that the hacking of the 360 is no where near close enough for anything like XBMC